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Galfimbul

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Игра: Mortal Kombat X
Версия: v20150901
Релиз-группа: RELOADED
Защита: Steam

2015/09/01
• Fixed an issue in which after Online Matches, users were not shown how much XP or FXP was granted from the match.
• Fixed an issue in which Advanced Controls settings for Keyboard Left and Keyboard Right controllers were assigned to the Left and Right Match starting positions.
• Fixed an issue in which settings for Advanced Controls were shared between the custom presets.
• Fixed an issue in which Controller Presets could be saved when controls are not bound to a button.

Additional fixes in parity:

General Gameplay fixes
Many move list corrections
Removed the ability to add extra inputs while doing a normal attack 2in1 cancel which allowed some characters to have the special move cancel only occur on hit / block
Removed the ability to have some specific input timings on a 2in1 cancel so it could come out on block but not come out on hit on some normal attacks
Removed the ability to option select execute a special move or throw reversal after block stun while still holding the block button
Removed the ability to option select execute a wakeup non enhanced special move attack, wakeup throw, or wakeup backdash while still holding down the block button
Slightly adjusted several characters collision regions while crouch blocking
Slightly adjusted several characters collision regions while attacking while jumping
Slightly normalized how far some characters get pushed back on stumble block animations
Fixed several jump attacks moving backwards slightly on hit
Fixed several attacks causing an extra frame of recovery when you blocked them ducking
Character Specific Fixes
Cassie - X-Ray is now +1 on hit (up from -5)
Cassie (Brawler) - Air Power Slam does 3 more damage and is now -2 on hit (up from -7)
Cassie (Spec Ops) - Target Paint now hits mid when it explodes on the ground
D'Vorah - Slightly adjusted Ovipositor Charge & Ovipositor Rush collisions to hit more consistently in combos
D'Vorah - Can no longer cancel into Air Throw after a blocked jump attack
D'Vorah (Brood Mother) - Double Bug Blast and Double Bug Blast (Meter Burn) no longer trigger auto block but have reduced hit stun
D'Vorah (Brood Mother) - Krawler will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
D'Vorah (Brood Mother) - Krawler will now always disable autoblock to allow a combo afterwards
D'Vorah (Brood Mother) - Fixed a bug where a reflected Krawler would not travel
D'Vorah (Venomous) - Bug Burst now has 13 frames startup (down from 28)
D'Vorah (Venomous) - Bug Spray now has 20 frames startup (down from 28)
D'Vorah (Venomous) - Increased the initial damage on Bug Spray and Bug Burst
D'Vorah (Venomous) - The FP,FP / FP,FP,BP / Down+FP / Jump+FP / Jump+BP attacks now also add Poison stacks
Ermac - Down+BK now hits low
Ermac - Away + BP is now +1 on hit (up from -4)
Ermac (Mystic) - Increased Levitate damage to 13 (up from 6) and Tele-Choke to 11 (up from 10)
Ermac (Spectral) - Increased Soul Charge damage to 11 (up from 9) and it now has 9 startup frames (down from 10)
Ermac (Spectral) - Can now perform Spectral Charge (enhanced Soul Charge)
Ermac (Spectral) - Removed 10 frames from Soul Charge recovery
Ermac (Spectral) - Can now chain combo FP > BP > FK > BK while hovering
Erron Black - Towards+FP,BP is now -1 on hit (up from -7)
Erron Black - Throw is now -3 on hit (up from -10)
Erron Black (Gunslinger) - Stand Off Stance now activates in 10 frames (down from 11)
Erron Black (Gunslinger) - Stand Off Quick Shot is now -8 on block (down from -31) and is easier to juggle afterwards on hit
Erron Black (Gunslinger) - Stand Off Spin Shot now has 20 startup frames (down from 22) and has 10 less recovery frames
Erron Black (Gunslinger) - Slightly sped up Money Shot & Barrage and they have 7-9 less recovery frames depending on distance
Erron Black (Gunslinger) - Money Shot & Barrage now hit overhead on the way down
Ferra/Torr - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Ferra/Torr - Increased damage of Tuck 'n' Trample to 13 (up from 9)
Ferra/Torr (Ruthless) - Removed 20 recovery frames from Pain And Gain
Ferra/Torr (Ruthless) - You can now dash cancel out of Pain And Gain after being stabbed, doing so will knock Ferra off of your back
Ferra/Torr (Lackey) - Torr Charge (Meter Burn) no longer ignores damage scaling and had its damage increased by 2
Goro - Away+FP,BP,Up+BP has increased range
Goro - Up+FP/Up+BP now has 9 startup frames (down from 14)
Goro - Reduced the recovery on Stomp miss by 16 frames
Goro - Adjusted the reaction to Towards+BP,FP,BK and it can now be 2in1 canceled out of
Goro - Removed 5 recovery frames from Shokan Bolt
Goro - You can now meter burn regular Punch Walk on hit
Goro - Removed 2 startup frames from Stomp
Goro (Kuatan Warrior) - Chest Lunge & Chest Charge now hit mid
Goro (Dragon Fangs) - Removed the Down+Away+BP command attack
Goro (Dragon Fangs) - Added Fang Low as a new special move (Away,Towards,BP)
Goro (Tigrar Fury) - Removed 5 recovery frames from Flame Ball
Jacqui - You can now air 2in1 cancel out of Towards+BP,Up+BP
Jacqui - Towards+BP,Up+BP,BP+BK now hits overhead
Jacqui - You can now 2in1 cancel out of Away+BP and Away+FK,FK on block
Jacqui - FP now has 6 startup frames (down from 7)
Jacqui - BK has 8 starup frames (down from 11)
Jacqui - BK~Up+BK has more pushback on block
Jacqui - Down+FP now has 7 startup frames and is -4 on block (down from 8 startup and up from -7 on block)
Jacqui - Down+BP now has 9 startup frames (down from 11)
Jacqui - Away+FP,BP is now -3 on block (up from -18)
Jacqui - BP,FK is now -5 on block (up from -12)
Jacqui - BP,FK,FK is now -9 on block (up from -14)
Jacqui - Fixed a bug that was causing BK to sometimes be more negative on hit on ducking opponents
Jacqui - Slightly speed up Air Fake Out
Jacqui - Executing Air Fake Out and Tech Shield now gain a small amount of meter
Jacqui - Air Ground Tremor now pops the opponent up for a juggle combo
Jacqui (Full Auto) - Adjusted the reaction on towards +2,Up+2,BP+BK to make combos afterwards slightly easier
Jacqui (Shotgun) - Adjusted the reaction on Towards+FP,BP,BP+BK to make combos slightly easier
Jacqui (Shotgun) - Low Blast Double Barrel will now always stun regardless of distance
Jacqui (High Tech) - Opponent is now forced to block the 2ndhit of Plasma Burst
Jason - Corpse Grab & Corpse Slam now has 10 startup frames (down from 12)
Jason (Slasher) - Increased the cancel advantage on Towards+BP by 5
Jason (Relentless) - Damned no longer carries over between rounds
Jason (Relentless) - Damned increased to 10%/20%/33%/50% damage at under 50%/25%/10%/5% health (up from 3%/7%/12%/18% damage at under 75%/50%/25%/5% health)
Jason (Unstoppable) - You can now hold down to have Resurrection not trigger after losing all of your health when it is not your final round
Jax - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Johnny Cage - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Johnny Cage - Towards+BP is now -1 on hit (up from -8)
Johnny Cage - Towards+FK,BK is now -3 on block (up from -8)
Johnny Cage (Stunt Double) - Can now also execute Mimic Eclipse Kick cancel out of Mimic summon
Kano - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Kano - Slightly increased the hit cancel advantage on Away+FP, Away+FP,BP, Towards+BP, Towards+BP,FP, Towards+FK,FK, Away+FK, Away+FK,FP, Towards+BK
Kano - Up Ball & Uprise Ball will now hit twice on block more often on ducking opponents
Kano - Air Ball is no longer punishable if used at the end of some long combos
Kano (CutThroat) - Decreased the dam buff on Charge Up to 33% down from 50%
Kano (CutThroat) - Reduced the recovery on Charge Up by 13 frames
Kano (Cybernetic) - Reduced the meter gain from Upward Laser
Kano (Cybernetic) - Adjusted the reaction on Upward Laser (Meter Burn) to allow for slightly easier follow up combo
Kano (Cybernetic) - Upward Laser now has 10 startup frames (down from 16) and does 7 damage (down from 9)
Kano (Commando) - You can now meter burn the last hit of the FK,BP,Throw/FP+FK combo to allow for a combo follow-up
Kenshi - Down+FK now hits low
Kenshi - Fixed a bug that was causing FP,FP,FP to sometimes be more negative on hit on ducking opponents
Kenshi (Balanced) - Removed 10 frames of whiff recovery from Tele-Flurry & Tele-Beat down
Kenshi (Kenjutsu) - Removed 5 frames of whiff recovery from Tele-Toss & Tele-Strike
Kenshi (Kenjutsu) - Away+BP now low crushes and has more pushback on block
Kenshi )Kenjutsu) – Removed gap in the fp, fp, fp string
Kitana -Throw is now 0 on hit (up from -7)
Kitana - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
Kitana – Towards+fk, fk is now +3 on hit (up from -4)
Kotal Kahn - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Kotal Kahn - Away+FP has 9 startup frames (down from 10)
Kotal Kahn - Away+BP now low crushes and has 25 startup frames (down from 27)
Kotal Kahn - Towards+FP,BP is now -6 on block (up from -14)
Kotal Kahn - Air Takedown attack priority now happens on frame4 (down from 8)
Kotal Kahn - Mace Parry & Master Mace Parry now works against most projectiles
Kotal Kahn - Mace Parry now has 7 startup frames (down from 9) and Master Mace Parry now has 1 startup frame (down from 4)
Kotal Kahn (Blood God) - Kotal now gains meter on being hit and when blocking while Obsidian Totem is active
Kotal Kahn (Blood God) - Blood Offering will now add its damage to an active Blood Totem
Kotal Kahn (War God) - Sword Shake & Sword Quake are now a hard knockdown
Kotal Kahn (Sun God) - has a new move Soul Spark (Towards,Down,Away,FK) which will grant him 1 level of Sun God Power
Kotal Kahn (Sun God) - Increased the life gain from Soul Scorch and meter gain from Soul Burn
Kung Lao - Towards+FK now has 19 startup frames (down from 21)
Kung Lao - Towards+FK,Down+FK is now -12 on block (up from -22)
Kung Lao (Tempest) - Increased damage scaling after Hat Spin & Orbiting Hat and added a slight pushback on block
Kung Lao (BuzzSaw) - Low Grinder now starts slightly closer to Kung Lao making it less likely to miss someone running at him
Kung Lao (BuzzSaw) - Increased Grinder, Upward Grinder, & Low Grinder damage by 2
Kung Lao (Hat Trick) - Decreased damage scaling after Hat-A-Rang
Kung Jin – Away+BP is now -14 on block and 4 on hit (down from -24 on block and -8 on hit)
Kung Jin – Adjusted the hitbox on Away+BP to hit from it’s max range
Kung Jin (Shaolin) – Low Chakram now sets hit state to ducking
Kung Jin (Shaolin) – Removed a blocking gap from BP, BP
Kung Jin (Shaolin) – Low Chakram will now low profile under high projectiles
Liu kang - Reduced the cancel advantage Towards+BP,FP,FK on block by 5 frames
Liu kang (Flame Fists) - Removed a gap before the last hit for Windmill Flurry and reduced its cancel advantage by 4
Liu kang (Dragon Fire) - Must be in the Dragon Fire held loop for 4 frames before you can dash cancel out of it when opponent is in block stun
Liu kang (Dualist) - Solar Flare, Low Solar Flare, & Air Solar Flare no longer trigger autoblock
Liu kang (Dualist) - Removed 5 recovery frames from Solar Flare and Low Solar Flare and 10 recovery frames from air Solar Flare
Liu kang (Dualist) - Removed 7 recovery frames on Light / Dark Metamorphosis
Mileena - Towards+FK now low crushes
Mileena - Towards+FK,BK is now -2 on hit (up from -4)
Mileena - Towards+FK,BK,FK can no longer for 2in1 cancelled out of and is now -9 on block (up from -19)
Mileena - Towards+FK,BK,BK can no longer for 2in1 cancelled out of, is now -11 on block (up from -26), and is now a hard knockdown
Mileena - BK now has 11 startup frames (down from 13)
Mileena (Piercing) - Away+FP is now -6 on block and 8 on hit (up from -16 and -2)
Mileena (Piercing) - Away+FP,BP is now 2 on block (up from -3)
Mileena (Piercing) - Towards+FP is now 2 on block and 9 on hit (up from -8 and -5)
Mileena (Piercing) - Away+BPis now -4 on block (up from -9)
Predator – fk attack now hits high instead of mid
Predator - Down+FP is now -3 on block (down from 1)
Predator - Increased damage scaling on Scimitar Slam, & Smart-Disc
Predator - Added combo damage scaling to regular Scimitar Stab and Throw
Predator - Last hit of Scimitar Stab no longer ignores damage scaling
Predator (Hunter) - Increased damage scaling after Snag & Trap
Predator (Hunter) - Fixed a bug where the Snag would not go away when Predator was hit
Predator (Hish-Qu-Ten) - Increased damage scaling after Plasma Shot & Plasma Barrage
Predator (Hish-Qu-Ten) - Decreased hit advantage on Plasma Shot & Ground Plasma Shot by 5
Predator (Hish-Qu-Ten) - Adjusted the window of when you can choose the direction of the held Plasma Shot so you can no longer shot a low Shot that hits high
Quan Chi - Adjusted attack collision on Away+BP / Away+BP(held), Away+BP(held maximum time) now juggles for a combo afterwards
Quan Chi - Down+FP now has 6 startup frames and is -7 on block (down from 9 and -10)
Quan Chi - Away+BP is now -4 on hit (down from -8), Away+FK is now -3 on hit (down from -8)
Quan Chi - Throw is now +2 on hit (up from -8)
Quan Chi - Skull and Air Skull no longer force autoblock
Quan Chi (Sorcerer) - Fixed a bug that would cause every 11th frame while standing in the Dark Curse rune to not have armor
Quan Chi (Warlock) - Portal Scoop & Portal Slam now has 11 startup frames (down from 18) and is now a hard knockdown
Quan Chi (Warlock) - Portal Scoop no longer ignores damage scaling on the last hit and had its damage increased by 2
Quan Chi (Warlock) - Portal Grab last hit no longer ignores damage scaling and had its damage increased by 2
Quan Chi (Summonner) - Demon Spark no longer forces auto block and allows for combos afterwards
Raiden - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Raiden - Lightning Projectile no longer causes auto block
Raiden - Towards+BK is now -3 on block (up from -12)
Raiden - Fixed a bug that was causing Away+FP,BK to sometimes be more negative on hit on ducking opponents
Raiden (Displacer) - Removed 10 recovery frames from Teleport
Raiden (Displacer) - Teleport (in front) no longer costs stamina
Raiden (Master of Storms) - Static Trap now does small proximity damage to the opponent before they are activated
Reptile - Towards+BP is now +1 on hit (up from -8)
Reptile - Acid Spit no longer triggers auto block and had its damage increased by 3
Reptile - Changed the Floating Ball motion to Down,Down,BLK
Reptile - Removed 4 recovery frames from Forceball & Slimeball
Reptile - Slightly loftier reaction on Slippery Slide
Reptile - Removed 4 recovery frames from Acid Puddle
Reptile - Klaw Swipe is now -6 on block (up from -11)
Reptile - Klaw Slash is now -15 on block (down from -10)
Reptile - Klaw Pounce is now -7 on block (up from -17)
Reptile - Klaw Bounce is now -20 on block (down from -17)
Reptile - Reptilian Dash is no longer a hard knockdown and had its reaction adjusted
Reptile (Deceptive) - Activating stealth no longer triggers auto block on the opponent allow to continue some combos
Reptile (Deceptive) – Reduced the recovery of stealth ex by 11 frames
Scorpion - Towards+BP now low crushes and has 17 frames startup (up from 15)
Scorpion - Increased the damage of Away+BP by 4
Scorpion (Inferno) - Low minion ex has 21 startup frames (down from 28) and does 5 damage (up from 3)
Shinnok - FK,FP is now +2 on hit (up from -7)
Shinnok (BoneShaper) – Staff beam is now -12 on block (down from -4) and has increased pushback on hit
Shinnok (Bone Shaper) – The range of Scepter Slam was slightly decreased
Sonya - Increased combo damage scaling after X-Ray
Sonya - Away+FP,BK is no longer a hard knockdown
Sonya - Fixed a bug that was causing BP,BP to sometimes be more negative on hit on ducking opponents
Sonya (Covert Ops) - Last hit of Air Strike no longer ignores damage scaling
Sonya (Demolition) - Lowered the input priority of Bake 'n' Wake on wakeup
Sonya (Special Forces) - Increased Away+BP damage by 4
Subzero (Cryomancer) - Air Frost Hammer is now -2 on block (down from -8)
Subzero (Cryomancer) - Frost Hammer has 31 startup frames (down from 36) and is -9 on block (down from -10)
Subzero (Cryomancer) - Increased the hit cancel advantage on FP,FP,FP and the damage by 1
Subzero (Cryomancer) - Increased the hit cancel advantage on Towards+FP,BP
Subzero (Cryomancer) - Reduced the damage of Towards+BK,BP,Throw/FP+FK combo by 9
Subzero (Cryomancer) - Can now 2in1 cancel out of Towards+BK,BP,Throw/FP+FK combo
Subzero (Unbreakable) - Changed the input of Frozen Aura / Ice Aura to Down,Away,FK / Down,Away,FK+BLK
Subzero (Unbreakable) - Can now execute the Ice Burst & Frost Bomb special moves
Subzero (Unbreakable) - Ice Burst & Frost Bomb do additional while Frozen Aura & Ice Aura are active while removing the Aura
Subzero (Unbreakable) - Activating Frozen Aura & Ice Aura no longer triggers auto block which can allow some combos to continue
Subzero (Unbreakable) - Ice Aura has 16 less recovery frames
Subzero (Grand Master) - Adjusted the validity check on Ice Statue
Takeda – Removed gap in the towards +Fp, bp,bp +bk string
Takeda - Adjusted several regular attack collisions to hit more consistently on ducking opponents and in combos
Takeda - BP now has 14 startup frames (down from 20) and is now 3 on hit (up from -7)
Takeda - Away+FP,FP is now +3 on hit (up from -6)
Takeda - BP,FP is now +2 on hit (up from -27)
Takeda - Away+BP is now +8 on hit (up from -7)
Takeda - Away+BP,FP is now +3 on hit (up from -10)
Takeda - Towards+BK now has 20 startup frames (down from 24) and is 2 on block (up from -6)
Takeda - Fixed a bug that was causing Towards+FP,BP to sometimes be more negative on hit on ducking opponents
Takeda - Can now cancel into X-Ray after a blocked jump attack
Takeda - You can now meter burn Fist Flurry on hit
Takeda - Tornado Kick is now -6 on block (up from -21) and is now always a hard knockdown
Takeda - Adjusted the reaction to Tri Kunai to connect more consistently in combos
Takeda (Shirai Ryu) - You can now charge Quick Phase to delay for 2 seconds (up from 1)
Takeda (Lasher) - You can now meter burn Whip Assault on hit
Takeda (Lasher) - Removed 5 recovery frames on hit from Whip Strike & Whip Thrash
Takeda (Lasher) - Has 2 new air command attacks on Towards+FP & Towards+BP
Takeda (Lasher) - Down+Towards+FP Low Slash is now 19 on hit (up from 4)
Takeda (Ronin) - Fixed a bug that was causing BP,FP to sometimes be more negative on hit on ducking opponents
Takeda (Ronin) - Shirai Ryu Kan does 10 damage (up from 9) and Double Shirai Ryu Kan does 14 damage (up from 11)
Takeda (Ronin) - Piercing Spark has 2 less recovery frames
Takeda (Ronin) - Away+FP now hits mid, has 11 startup frames (down from 13) and is -2 on block (up from -23)
Takeda (Ronin) - Away+FP,FP is now 0 on block (up from -21)
Takeda (Ronin) - BP now has 12 startup frames (down from 14)
Takeda (Ronin) - BP,FP is now +2 on block (up from -10) and now causes a different air reaction
Takeda (Ronin) - Away+BP now has 12 startup frames (down from 15)
Takeda (Ronin) - increased active frames on Shirai Ryu Kan until he is done rising
Tanya - There are now 8 min frames before you can dash cancel out of Teleport delay
Tanya - Flip Kick is now always a hard knockdown
Tanya - X-Ray is now 0 on hit (up from -6)
Tanya (Kobu Jutsu) - Fixed a bug that was causing Tonfa Strike to have 2 hits of armor instead of 1
Tremor – bp and fk attacks now hit high instead of mid
Tremor - Towards+BP has 1 less startup frame, is -6 on block (down from -11), and increased damage by 3
Tremor - FK,FK is now a hard knockdown
Tremor - Rock Toss & Boulder Throw (including the variation versions) have 19 less recovery frames
Tremor - Rolling Stone & Rolling Kutter (including the variation versions) have 10 less recovery frames
Tremor - Stone Shatter & Rock Blast (including the variation versions) have 3 less startup frames and has 3 less recovery frames in Metallic while Golden
Tremor - Stone Punch & Stone Slam (including the variation versions) have 3 less startup frames
Tremor (Aftershock) - Airquake has 5 more block stun frames on the opponent
Tremor (Aftershock) - delayed quake will no longer have its hit stun aborted when hitting someone during the first 10 frames of block stun
Tremor (Crystaline) – Rock summon ex has 10 less recovery frames, increased rock throw damage by 3
Tremor (Crystaline) - Rockblaster will no longer have its attack cancelled in the corners of some backgrounds

2015/08/25
• Player 2’s moves list/pause menu will now close appropriately when P1 opens up their menu.
• Pause menus will no longer overlap on the client’s screen when in “Versus Practice”.
• Fixed an issue in which stretched geometry was visible when Jax used his T-Wrecks Fatality on Liu Kang.
• Fixed an issue in which Pursuit and Dark Pursuit timers would persist when Jason is hit out of debuff causing additional debuffs and buffs to be canceled too soon.
• Fixed an issue in which Tremor’s X-Ray animation would not trigger when attempting to do it after another X-Ray.
• Live Tiles will now remain on screen appropriately when returning to the Main Menu from the Faction War Page.
• Fixed an issue that would cause frame drops during Jacqui Brigg’s “Blown Out” Fatality and Shinnok’s “The Grinder” Fatality.

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   ████    ▀▀▀████▄▄▄▄▄░░   ▀▀▀▀▀       nERv   ▐████████▓▓▀    █ ▐▓▓████▀▀▀
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  Mortal Kombat X Update 01/09/2015 (c) Warner Bros. Interactive Entertainment

        09/2015 :..... RELEASE.DATE .. PROTECTION .......: Steam + DLC hell
              - :.......... DISC(S) .. GAME.TYPE ........: Action

                   ▄▀▀  ▄▀▀▄ ▄▀▄▀▄ ▄▀▀  ▀ ▄▀▀▄ ▄▀▀▄ ▄▀▀▄ ▄▀
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                    ▀▀  ▀    ▀   ▀ ▀▀▀▀ ▀ ▀    ▀     ▀▀   ▀▀

  Note: Includes patches from 2015-08-25 and 2015-09-01
        Read whatsnew.txt for update info.

  --

  About This Game Who's Next? Experience the Next Generation of the #1 Fighting
  Franchise.Mortal Kombat X combines unparalleled, cinematic presentation with
  all new gameplay. For the first time, players can choose from multiple
  variations of each character impacting both strategy and fighting style.

             ▀ ▄▀▀▄ ▄▀   ▓▄▄  ▄▀▀▄ ▓   ▓   ▄▀▀▄ ▄▀▀▄ ▓▄▄  ▄▀▀  ▄▀
  ▀▀▀▀▀▀▀▀▀▀ █ █  ▓ ▀▀▀█ █  ▄ █▀▀▓ █   █   █  ▓ █  ▓ █  ▄ ▓▀ ▄ ▀▀▀█ ▀▀▀▀▀▀▀▀▀▀
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  1. Unrar.
  2. Install the update. Required:
     Mortal.Kombat.X.Proper-RELOADED
     Mortal.Kombat.X.Update.v20150418-RELOADED
     Mortal.Kombat.X.Update.v20150425-RELOADED
     Mortal.Kombat.X.Update.v20150506-RELOADED
     Mortal.Kombat.X.Update.v20150602-RELOADED
     Mortal.Kombat.X.Update.v20150709-RELOADED
     Mortal.Kombat.X.Update.v20150722-RELOADED
     Mortal.Kombat.X.Update.v20150728-RELOADED
     Mortal.Kombat.X.Update.v20150812-RELOADED
     Be sure to run the file patcher and letting it run to the end!
  3. Copy over the cracked content from the /Crack directory to your game
     install directory.
  4. Play the game.
  5. Support the software developers. If you like this game, BUY IT!

               ▄▀▀  ▄▀▀█ ▄▀▀▄ ▓  ▄ ▄▀▀█ ▄▀▀▄ ▄▀▀▄ ▓▄▄  ▄▀▀  ▄▀
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Для смены языка на русский в steam_api.ini у параметра Language заменить значение на russian
Устанавливать поверх Mortal.Kombat.X.Update.v20150812-RELOADED


Трекер:  [ 05-Сен-2015 01:38 ]

  

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Rambo2014

на какой репак лучше всего ставить патч ?

Хотите добавить комментарий к записи скачать торрент Mortal Kombat X - Update v20150901

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