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Magicka.Ну очень эпическая игра / Magicka + 9 DLC.v 1.4.0.6.(Update 25)


Дата выхода: 25 января 2011
Дата выхода в России: 4 марта 2011
Жанр: Arcade / 3D / Isometric
Мультиплеер: (2-4) head-to-head, Internet
Разработчик: Arrowhead Game Studios
Издатель: Paradox Interactive
Издатель в России: 1С-СофтКлаб
Локализатор: Snowball Studios
Тип издания: Repack (Лицензии)
Платформа: PC
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Немецкий
Таблетка: Вшита (THEGFW.v 1.4.0.6.(Update 25))
Сайты игры: http://www.snowball.ru/magicka/
Системные требования:
Операционная система: XP, Vista, 7
Процессор: Pentium 4 - 2,4 ГГц или Athlon 3500+
Оперативной памяти: 1024 Мб / 2048 Мб
Свободного места на жестком диске: 805 Мб
Видеокарта: GeForce 7800, (128 Мб)
Файловая система: FAT, NTFS
Важно: перед установкой отключаем Антивирус и Файрвол
Краткое описание:
Magicka — сатирическая приключенческая игра, действие которой происходит в богатом фэнтези-мире, придуманном на основе германо-скандинавской мифологии. Игрок возьмет под свой контроль мага из таинственного ордена и отправится в путешествие с целью остановить злого волшебника, превратившего мир в одну большую неразбериху, и чьи злые создания пытаются одержать победу над добрыми жителями этого мира.
Игроки смогут объединять волшебные элементы, чтобы использовать заклинания, сея хаос и разрушения в сердцах приспешников тьмы. Кроме того, можно сыграть и с друзьями, проходя через жестокие дебри кампании, или же проверить свои навыки создания заклинаний с помощью других режимов игры.
До четырех игроков могут отправиться в Magicka ради спасения своего мира, используя полностью динамическую систему заклинаний. Приключенческий режим отправит игроков в три разных уровня, в котором им встретятся как пышные леса, так и горные аллеи, ведущие к замороженным залам Горного короля, где нужно будет применить весь свой ум и проворность для того, чтобы победить врага.
В разблокируемом игровом режиме повышенной сложности игрокам предстоит сражаться с волнами врагов, соревнуясь за первые места в таблице лучших.
* Characters will now clear any crossfading previously in progress when initializing.
* Character network performance has been improved.
* Servers will now properly clear pending clients when starting a game.
* Some grapical improvement has been made to the tutorial level.
* Burning grease is now working properly over network.
* Grease network performance has been improved.
* PhysicsObjects now update their orientations correctly over network.
* DamageableObjects status effects now work properly over network.
* Character status effects now work properly over network.
* Fixed a dialog problem which prevented cutscenes from ending properly.
* Wizard castle collision mesh has been adjusted.
* Havindr Arena's collision mesh has been adjusted.
* Glade's collision mesh has been adjusted.
* Hyphen (-) has been added and other fixes have been made to the fonts.
* Ruins script has been modified.
* Ruins textures has been improved.
* A few missing NPC name tags have been added.
* A glitch when characters performed multiple move orders in sequence has been fixed.
* Picking up items over network has been fixed.
* Random teleport over network has been fixed.
* Music will reset properly when restarting from checkpoints now.
* NPC wizards now use the correct coloring for network clients.

-Bugs Fixed-
* Multiple move orders with delays will now properly stop during the delay.
* Steam usernames longer than 15 characters will now be shortened instead of crashing.
* The errorReport in the application directory now also contains a version numbers.
* Server lists can now be properly scrolled.
* Fixed a bug when displaying an already disposed server in server listing which caused a crash.
* Path names are now region safe.
* Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
* Removed VAC option, all online games now use VAC.
* Improved cutscene-skip in Chapter 2 Scene 2.
* Improved cutscene-skip in Chapter 3 Scene 3.
* Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
* Added keyboard binding for cast self (default middle mouse button)
* Statuseffect desync crash fixed.
* Animation time desync crash fixed.
* Features added
* Cancel button added to gamepad configuration popup.
* Icon added for break free action.
* Icon added for boost action.
* Icon added for magic action.

-Fixed issues/bugs-
* UPnP will no longer crash the game.
* Lack of playable avatar will no longer crash the game.
* Improved reports on disconnect and connection failed.
* Game crash on startup due to old gamer with long name fixed.
* Game terminates properly on crash.
* Save data wipe bug on multiplayer disconnect fixed.
* Boss crashes in Chapter 6 and 12 fixed.
* Servers limited to 4 simultaneous steam users.
* Players that have not selected a slot when the game starts is kicked.
* Server browser no longer displays games of a different version.
* Version miss match check.
* No longer possible to bounce between islands in Chapter 6
* Fixed interrupted dialog from Vlad in Chapter 6.
* Fixed trigger sequence in Chapter 9.
* Chapter 12 boss damage texture added.
* Fixed a bug where a client was locked in an animation.
* Delayed message from steam no longer forces player into game.
* Challenges are now playable using the French version

-New features/balancing-
* Added version number in menu.
* Added server password. (player requested feature)
* Default undie-time changed to 0.5s (Staff of the Dead)
* Known Issues
* Beam spells merging sometimes crashes game with stack overflow (for real)
* Chat still awkwardly positioned.
* Self-shields sometimes get out of sync
* Players are still able to have multiple summons
* Server list sorting not implemented
* Network congestion on high ping (>400ms) connections still problematic.
* Game stutters slightly on some systems despite good performance (cause known, fix pending)
* Steam attempts to install XNA framework every time game is launched or rare occasion
* Game sometimes hogs uplink bandwidth - (Being researched)

-Issues-
* Fixed Move orders such as the one in Chapter 12 (For real this time).
* Fixed trigger ID sync over network (Should fix Chapter 7 crash).
* Fixed uninitialized AI crashing.
* Fixed crashes due to messages arriving early in high latency games.
* Fixed Vlad incorrect clothes in Chapter 3.
* Fixed server list bug, which caused users to connect to wrong game.
* Fixed joining a password protected game through steam overlay.
* Fixed falling damage not working properly.
* Fixed "OMG they killed yellow.." achievement awarded when killing purple (Good theory on the LA Lakers)
* Improved disconnect notice.
* Improved damages over network.
* Improved cut scene skip in early Chapter 1.
* Improved chat position.
* Improved challenge level selection indicator.

-Features/Balance-
* Added Checkpoint to the party in Chapter 1
* Added missing boss titles in Chapter 1 and 12.
* Balanced Dwarf Priests (Swedish Chef Brigade); is now more difficult.
* Balanced Chapter 9 boss; is now more difficult.
* Balanced Chapter 12 boss; is now more difficult.

-Known Issues-
* Beam spells merging sometimes crashes game with stack overflow (for real)
* Self-shields sometimes get out of sync
* Players are still able to have too many summons (Changed because of community feedback)
* Server list sorting not implemented
* Network congestion on high ping (>400ms) connections still problematic.
* Game stutters slightly on some systems despite good performance (cause known, fix pending)
* Steam attempts to install XNA framework every time game is launched or rare occasion
* Game sometimes hogs uplink bandwidth - (Being researched)
* "Too fancy for fireballs" achievement is sometimes not awarded
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.

-Fixes-
* Fixed save games disappearing when disconnecting from online game. (For real this time)
* Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
* Fixed crash caused by conjuring large quantities of elements.
* Fixed crash due to beams merging.
* Fixed crash where Chapter 11 boss collided with shield.
* Fixed crash where Clients and servers would send old messages when reconnecting.
* Fixed high-end machine jitter.
* Improved network batching. (should result in serious network performance increase).
* Improved startup routine to prevent threading problems.
* Improved authentification on connect. (should result in fewer auth-failed)
* Fixed a missing file that resulted in french text not appearing correctly.
* Fixed immovable objects jittering.
* Fixed issue where characters would get stuck during cutscenes.
* Fixed issue where scripted player movement would remain after a cutscene.
* Fixed missing boss titles.
* Steam join through overlay fixed.
* Fixed Chapter 1 collision. (behind door)
* Fixed Chapter 3 collision. (you can now fall down the well)
* Fixed Chapter 7 cutscene lockups and other issues.
* Fixed Chapter 8 cutscene lockup.
* Fixed Chapter 8 navigation fixed.
* Fixed Chapter 9 cutscene lockups.
* Fixed Chapter 11 teleport issue.
* Fixed Chapter 12 cutscene lockup.
* Conflagration is now properly synced over network.

-Features/Balance-
* Chapter 3 now has proper pirates by the picnic.
* Chapter 8 now has manual exit at the end of level.
* Fire Damage increased from 40 to 60.
* Spawned summons now capped at 16 per player.
* Goblin Pirate damage reduced from 155 to 72.
* Added server list filter option for “Password”.
* Removed obsolete port option of game hosting (always hosted on 27016 anyways).
* Server list sorting added (click the header).

-Fixes-
* Fixed jittering caused by avatar move orders persisting on clients.
* Fixed issue where self shields would get desynced.
* Fixed so that elementals that weren’t initialized collided with beam spells.
* Fixed crash initializing a dialogue chain with a dead actor.
* Fixed crash due to navigation desync in chapter 2 secret area.
* Fixed “Too fancy for fireballs” achievement sometimes not being awarded.
* Fixed crash on Chapter 11 boss confuse ability.
* Fixed so that Chapter 12 boss does not start attacking before cutscene is done.

-Features-
* Added Chapter 1 Text in intro.
* Known Issues
* Network uplink bandwidth, while improved, can be demanding
* Steam attempts to install XNA framework every time game is launched on rare occasion
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.
* Crash due to leaving too many enemies alive in previous scenes (NonPlayerCharacterCache is empty)

-Fixes-
* Fixed Khan spell absorption resulting in crash.
* Fixed crash when attempting to play two ambient sounds with the same id.
* Fixed issue with exploding Goblin bombers not dealing damage.
* Fixed issue with explosive objects not dealing damage.
* Fixed level progression issue when the captain in Chapter 1 is killed before he speaks.
* NPCs are removed when leaving a scene that one cannot return to. (Solves “NPC cache is empty” crash.)
* Fixed CTD in chapter 9 bossfight. (“No area with key...”)
* Fixed camera issue when using Staff of the Dead.
* Fixed Book of Magick jittering on network clients.
* Fixed issue when joining a game from the Steam client and Magicka is not running.
* Fixed rare crash in UPnP routine.
* Fixed crash when a character was overkilled by a buff.
* Fixed issue with items, magicks & missiles falling through the level.
* Clients no longer get stuck in-between scenes in chapter 1.
* Minor network optimizations.
* Fixed CTD when trying to use chat and playing with only gamepads.
* Quick Start no longer tries to join games incompatible versions or password protected games.

-Features-
* Khan shield spell changed to area blast.
* Known Issues.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion
* Quitting the game while the credits are rolling will not award a game complete.
* Mouse outside screen in full screen with multiple monitors will minimize the game.

-Fixed issues/bugs-
* Network traffic optimizations.
* Books of magicks no longer fall through level.
* Cutscene skip bug in chapter 1 fixed.
* Player item desync on network clients fixed. (This will solve many different issues.)
* Fixed crash on clients when exploding objects.
* Fixed Thunderstorm distribution.
* Fixed chapter 3 bossfight initialization on clients.
* Fixed Random Teleport distribution.

-New features/balancing-
* Orc Berserkers’ hit tolerance have been increased.
* Swampthings’ strangle speed and damage have been increased.
* Mouse is now locked inside the window when playing with keyboard and mouse.

-Known Issues-
* Network uplink bandwidth, while improved, can be demanding
* Steam attempts to install XNA framework every time game is launched or rare occasion
* Quitting the game while the credits are rolling will not award a game complete

-Fixes-
* Fixed crash when Fafnirs Confuse ability wears off for network clients.
* Fixed crash when trying to read corrupt leaderboard data.
* Fixed locking M60 sound and effect.
* Fixed Music fade (peace/war) for network clients.
* Fixed Break free issue.
* Minor network optimizations.

-Features-
* Customized scripts can no longer upload leaderboard entries.
* It is now possible to skip the credits.
* Framerate is now limited to screen refresh rate.
* Goblin Miners are now more aggressive and do increased damage.
* Added checkpoint to Chapter 2 scene 2.
* Added checkpoint to Chapter 5 scene 2.

-Known Issues-
* Network uplink bandwidth, while improved, can be demanding
* Steam attempts to install XNA framework every time game is launched or rare occasion

-Fixes-
* Added language specific fonts.
* Fixed faulty collision skin on the houses in Chapter 3 (Boss fight).
* Added fail safe to XInput controllers for users crashing with the "Is your PlayerIndex correct?" log report.
* Fixed crash when a network client is changing scene and receives a delayed damage or boss message.
* Fixed crash when an AI has a barrier targetted and uses an incompatible ability.
* Added fail safe for threaded content loading on startup, this should resolve the issues related to: "GraphicsDevice component not found".
* Fixed mouse cursor jittering when locking onto a target.
* Fixed bug in ingame options sound menu, the game will now properly save any changes made.

-Features-
* Support for language specific fonts added.

-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh.
* The game may appear to be stuttering even though framerate is good.

* No idea what's fixed!

-Fixed issues/bugs-
* Fixed initial collisionskin transformation of animated level parts.
* Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
* Fixed a crash when spawning too many greasefields or tornados in a network game.
* Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
* Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
* Fixed kills with beam-spells for characters without gibs.
* Fixed vortex synchronization over network.
* Made some optimizations to the network messages.
* Made some optimizations to the physics library.
* Corrected some magicks cast animations.
* Fixed Kahneaos bloodtype (black now instead of regular).
* Fixed a bug where some effects would turn invisible when spawned in certain angles.
* Fixed a thread issue on game startup which resulted in a crash for some users.
* Fixed an issue where the audio engine would cause a crash when quitting the game.
* Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
* Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).

-New features/balancing-
* Added camera shaking effects.
* Added Xinput gamepad rumble.
* Fixed the duration and range of spray type spells.
* Improved Gun's tracer bullets.
* Reworked keyboard and mouse controller configuration.

-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.

* A little treat has been added to the game.
* You can now play as the Mea Culpa wizard, wielding a powerful The bug staff and the less powerful Broken Sword.
* A new magick in the same theme has also been added...the unholy Crash to Desktop.

* No idea what's updated!

-Fixed issues/bugs-
* Spell mines now play the detonation and deployment sounds correctly.
* Life based spell mines no longer knockbacks.
* Fixed a crash when changing language in certain situations.
* Volume levels are now set correctly on startup.
* Changing language now updates all message boxes.
* Fixed arcane/life barriers death explosion damage.
* Scene changes should be more stable for users who experience audiomanager crashes.
* Nullify will now remove vortices correctly.
* Fixed crash in Chapter 6 bossfight.
* Improved lightning effects in Chapter 9 (This should also improve performance and avoid crashes in the last scenes).
* Fixed vortex crash whenever npcs with ranged abilities were spawned (ie Chapter 10).

-New features/balancing-
* Added CTD magick to campaign.

-Known issues-
* Some players are unable to start the game at all. This is due to a TypeInitializationException and is currently being worked on.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.

* Conflagration no longer damage ethereal characters.
* Fixed startup TypeInitializationException crash (Magicka.Gamers.Gamer threw an exception. ---> System.NullReferenceException)
* Changing the language settings through steam will now change the games language.
* Fixed Elemental bloodtype to black from regular.
* Fixed Error loading "UI\HUD\NotifierButton". GraphicsDevice component not found.
* Improved network traffic for character entities and damageable physics entities.
* Fixed network initialization for the boss fights in chapter 4 and in chapter 8.

-Known issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.

* Fixed a threading related crash in the iconrenderer.
* The game will no longer crash when a undefined animation is played for a character.
* Fixed a issue when changing language.
* Fixed a issue with damageable physics entities statuseffects.
* Added modified content checking.
* Fixed a startup issue where a saved gamer is refering to a missing playable avatar.
* Readded VAC option when hosting an online game.
* Added file verification feature that disables achievements, online leaderboards and VAC protected games when using modified content. Modding is still fully possible.

-Known issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.

* Another safety has been added to prevent gamer crash on startup.
* Fixed item stuck in air when detached from death characters.
* Decreased camera shake to one third of its original strength.
* Fixed incorrect trailing glyph in menu leaderboards.
* Fixed campaign chapter transition crash issue.
* Game should no longer appear to be modded unless it is actually modded.

-Known issues-
* Beta testers of Vietnam will not be able to play challenges with regular players, regular players will also crash if beta tester tries to host using Vietnam content and regular players join.
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.

* Fixed level 6 crash bug.

* Fixed campaign chapter transition crash issue.
* Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
* Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
* Fixed a bug when restarting scenes which stopped the music from starting.
* Nullifying Summong Phoenix will now properly reset the Magick.
* Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
* Fixed 3d sound positioning for character statuseffects.
* Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
* Fixed a crash when players used corporealize during bossfight in Chapter 6.
* Shields health can no longer go past its max health.
* Game should no longer crash in audiomanager during game shutdown.
* Fixed invisibility not breaking when attacking.
* Fixed panic when getting sprayed by steam.
* Characters will no longer get wet while walking in water and using a self shield.
* Characters are now able to walk on physicsobjects.
* Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
* Fixed physics objects lightsource not disappearing after destruction or level restart.
* Fixed a crash that would occur when certain animations were missing.

-Other changes-
* New Content notifier added to main menu.
* Server browser improved.
* Some challenges now support a default avatar when creating a new profile.
* Improved formatting and layout in leaderboards.
* Two new achievements implemented.

* No idea what's updated!

* No idea what's updated!

* Fixed campaign chapter transition crash issue.
* Fixed crash in spellmanager, which occured whenever a player had all campaign magicks and was awarded a magick through scripted events.
* Fixed a rare IndexOutOfRangeException crash in StatusEffect.Update.
* Fixed a bug when restarting scenes which stopped the music from starting.
* Nullifying Summong Phoenix will now properly reset the Magick.
* Fixed issue with Khan’s leap attack landing infront of a shield resulting in a mad frenzy.
* Fixed 3d sound positioning for character statuseffects.
* Fixed bug where casting lightning on self would do the previously casted lightningspells damage.
* Fixed a crash when players used corporealize during bossfight in Chapter 6.
* Shields health can no longer go past its max health.
* Game should no longer crash in audiomanager during game shutdown.
* Fixed invisibility not breaking when attacking.
* Fixed panic when getting sprayed by steam.
* Characters will no longer get wet while walking in water and using a self shield.
* Characters are now able to walk on physicsobjects.
* Fixed a bug with Vlad reappering in the bossfight in Chapter 12.
* Fixed physics objects lightsource not disappearing after destruction or level restart.
* Fixed a crash that would occur when certain animations were missing.

-Other changes-
* New Content notifier added to main menu.
* Server browser improved.
* Some challenges now support a default avatar when creating a new profile.
* Improved formatting and layout in leaderboards.
* Two new achievements implemented.

-Balancing-
* Characters are now able to teleport to water/ice areas.
* Players are now able to cast self while in a pushed state.
* Projectile charge time has been reduced from 3 sec to 2 sec.
* Adjusted the way push is calculated.
* Added damage immunity to characters who are being resurrected.
* Water spray no longer knockdowns.
* Collision damage has been greatly increased.
* Collision damage has been adjusted, characters should be knocked down more rarely.
* The damage of lightning has been balanced and the origin and direction of lightning area cast has also been adjusted.
* Ice damage has received some adjustments and balancing.
* Beams now explode on the caster or merge point when reflected.
* Decreased beams time to live.
* Ice barrier-spawn damage has been balanced (lowered).
* Ice lightning barrier damage has been adjusted.
* Water barrier push has been adjusted.
* Only one type of self casted shield may be active at a time.
* Revamped self earth/ice shields.
* Increased pure self shield rate of decay.
* Pure self shields are now boostable.
* Pure self shields touching other pure shields will now cancel both.
* Increased elemental aura duration.
* Aura time-to-live is now dependant on the element with highest magnitude.
* Auras will now have its duration shown as a healthbar.

-Features-
* Added Player versus Player gameplay modes!
* Added graphical “halo” to characters with elemental aura buffs.
* Added game-pad targeting graphics.
* The game lobby has been heavily revamped to accommodate versus settings and pack selection.
* Item and magick packs have been added to customize versus gameplay.
* Added server browser tabs for simpler filtering.
* Added tool tips to lobby and server list.
* Added “Nothing but a man, who can never fail” achievement.

-Fixes-
* Grease fields will now properly credit its owner as the attacker when doing damage.
* Damages with push properties will now push the target in the correct direction (relative to the blast point)
* Solved an issue with copied items having incorrect resistances (most notably Vlad’s gauntlet)
* Added a drown animation to Vlad.
* Losing control (pushed, killed etc) while charging a spell will now properly release the spell.
* Fixed a bug in revive which would under some circumstances cause the Magick to try resurrecting an already living player.
* Solved an issue where if an avatar spammed spells while trying to move he would in some situations get stuck in the cast animation.
* Barriers and shields can no longer be healed by negative damage (ie life).
* Napalm will now properly melt ice.
* Fixed a bug where shooting an already dead character would still reward scores for the Lead Farmer achievement.
* Fixed a bug where under certain circumstances a player wouldn’t get the Good Company achievement.
* Fixed an AI-related issue where npc’s would gain infinite avoidance.
* Improved path-finding stability significantly.
* Fixed CTD magick ID.
* Fixed a bug where a lobby game could sometimes crash if a player left.
* Improved start-up stability for users experiencing very long delays before the menu becomes available.
* Fixed issue with Rain magick for network clients.
* Fixed issue with Blizzard magick for network clients.
* Fixed an issue which allowed clients to join games in an adventure level-transition.
* Fixed an issue where clients would display double the actual damage from attacks.
* Fixed an issue where network clients would have problems picking up magick books from the ground.
* Fixed an issue where network clients would never reach the endgame of a challenges.
* Improved network damage communication.
* Projectiles are now more stable over network games and their damage events will always trigger on clients.
* The drown animation will no longer get stuck in network games.
* Solved several minor network sync issues.
* Nullify now properly removes elemental auras.
* Water ripple effects are now properly removed whenever a character is removed or killed.
* Fixed a bug where barriers would look wet, even though they are not.
* Fixed a bug where dynamic lights would remain in the scene when it was restarted.
* Fixed Imp specular texture, they will no longer appear white when wet.
* Fixed the cloud jittering.
* Improved bloom effects.

-Known Issues-
* Network uplink bandwidth, while improved, can be demanding.
* Steam attempts to install XNA framework every time game is launched or rare occasion.
* Characters and items can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
* The game may appear to be stuttering even though framerate is good.
* Krietor versus mode spawning is not completely synched over network and may result in colliding spawns.
* Camera does not follow or focus on other network gamers in versus mode.
* Avatars in charge state does not reset during Krietor mode.
* Brawl mode score is not completely synched over network.

-Features-
* Added to camera tracking an influence towards enemies in the immediate vicinity.
* Added Polish localization.
* If any versus game has one or less players it will automatically end.
* Added an ethereal state to newly respawned players in versus mode.
* Added two new achievements

-Fixes-
* Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
* When local players are dead the camera will now instead track network players.
* Characters charging during a Krietor mode reset are now properly reset to an idle state.
* Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
* Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
* Self shields are now correctly removed when casting invisibility.
* Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
* Added some stability to game start.
* Adjusted self casted projectile spells position and direction.
* Improved fire efficiency greatly.
* Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
* Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
* Fixed the movement influence on avatars when they are feared.
* Krietor versus mode will now properly remove an active Meteorshower magick when it resets.
* Nullify will now affect every entity, independent of distance.
* Wizard's Hat (item) - No wizard of note would ever be seen outdoors without one of these pointy hats.
* Sharp Sword (item) - The instruction reads “stick them with the pointy end”. Good to have in a pinch.
* Staff +1(item) - Whack your foes over the head, use it to prod mucky waters or lean on it to look cool - the staff +1 let’s you do all of it in style.
* Meteor Shower (new Magick) - Rain burning rocks down on your enemies. ‘Nuff said.

Magicka: Vietnam - первое дополнение для популярной игры Magicka. Похоже, что сейчас каждая игра обзавелась аддоном "Vietnam" и Magicka не исключение.
Magicka: Vietnam представляет собой сценарий, в котором вы являетесь солдатом-магом. Отправляйтесь в глубины джунглей Гоблин-Конга с тремя союзниками, чтобы освободить заключенных во вражеском лагере. Затем вы должны уничтожить вражеские позиции, избежать опасностей в джунглях и вернуться в пункт эвакуации.
А также Magicka: Vietnam добавляет новую карту для выживания повышенной сложности.
В джунглях Вьетнама вы получите оружие эпохи войны и особую магику, вызывающую напалм по вражеским позициям. Игроки конечно же получат то, что делает Magicka уникальной - динамичная система колдовства и здоровая порция юмора.
* Игровой мир на тему Вьетнама.
* 2 новые карты (1 сценарий и 1 выживание).
* Новые враги.
* Много оружия Вьетнамской эпохи.
* Стильная военная роба.
* Новая магика - Напалмовый удар.
* Инновационная и динамичная система колдовства с тысячей возможных комбинаций.
* Играйте в кооперативе или в одиночестве во все режимы.
* Испытайте пародию на клише о фантастическом мире/войне в джунглях.


Брошенные умирать, вы встретились с ужасными ордами мертвецов и их друзей. Это испытание содержит огромную территорию для игроков и много места для врагов, которые могут окружить вас. Если вам нравиться плескаться в мутной воде и расчленять зомби, то это испытание для вас.
* Два новых испытания с 20 волнами атакующих в каждом.
* Новые способы возрождения врагов - гоблины прибывают на лифте, зомби вылазят из-под земли прямо вокруг вас.
* Абсолютно новое окружение
* 20 смертельных волн, не виденных прежде в испытаниях
* "Они идут из болот" - точка отправки врагов.


* 1 Kimono robe
* 1 Katana - "Yawarakai-Te" (cuts through armor)
* 1 Bamboo Staff - "Staff of Endurance" (resistance to all elements)

The Final Frontier DLC pack contains an all new map, the Vulcanus Arena, both for the Versus and Challenge game modes. Also included is an entirely new robe and gear. The Vulcanus Arena is the perfect spot to fight to prove your honor. Wizards who dual each other on this arena and live, often do so for a long time and have a tendency to also do it quite prosperously.
* New map for the Versus game mode
* New map for the Challenge game mode
* Map includes fantastic quality props
* New sci fi robe
* Type 2 Plastic Prop permanently set to stun and the deadly Duel Staff
* Increased nerd factor


In the Frozen Lake DLC, only the boldest Wizards challenge each other on a large body of water, the Wizards inability to tread water is a more common cause of death during these duels than the successful spellcasting of the opponent.
* New map for the Versus game mode
* Frozen water provides new environmental hazzard
* Contains many different pleasing shades of blue and white


No, not that kind of party.
Lately Castle Aldrheim produced these robes for wizards who like to travel in a group. Whether they quest, grind raid or duel in the arenas, these robes are sure to give the group an edge. Only a wizard that trusts his “friends” would bring a Party Robe to a duel.
* Tank Robe can take a lot of punishment and help his “friends” get an upper hand on the situation.
* Rogue Robe is mostly nowhere to be seen in a fight, but now and then, he strikes from the shadows.
* Support Robe makes sure his groups spellcasting is at its best.


The old watchtower was once used to get a proper view over Midgard but now Wizards have claimed it to settle disputes slightly less petty than the once settled in Aldrheim’s old Training Grounds. This is indeed an epic location for duels and how the wizards get up there in the first place, no one knows.
* New map for the Versus game mode
* The absense of a railing on a mountaintop ruin provides new environmental hazzard
* Height differences not only refers to the deadly fall but also the different platforms of the tower.


The Gamer Bundle contains three new robes inspired by some of the developers favorite games. Armed to the teeth with new exciting gear these diverse robes will give the players plenty of new tactics to employ in all existing game modes.
* The Zombie Robe is a resilient one. This number has a freaky, yet oddly appealing, parasite attached to it’s head. For some reason it turns the wearer into some type of shambling, incomprehensible, crow bar wielding monster. But that’s okay because, while a bit slower, the wearer can now take a punch or two thousand.
* Wizards have been known to go through great lengths in order to cosplay as their favorite game characters. The Tentacle Robe, and it’s accompanying Ray-Gun, are great for conventions as well as general forest wear. While some people might point and laugh at this wizard, others would just love to have their photo taken next to him (or her.)
* Epic Robe is epic claims this wizard. While he may have lost his mount he still has all his other epic gear. The epic amount of hours and sodas he consumed to earn it is no match for the even more epic-y-ness of the sword and armor.


* Инновационная динамическая система заклинаний
* До четырех игроков в любом режиме игры, в том числе и в одиночной кампании
* Пройдите через 13 различных уровней
* Попадите в настоящий водоворот приключений, пытаясь победить злого волшебника
* Открывайте новые задания, предметы и могущественные комбинации заклинаний
* Узнайте всю пародийность и сатиричность фэнтези-мира, созданного на основе многих клише
--За основу взята Лицензия от 1С-СофтКлаб--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка всего дополнительного Softa (DirectX; Net Framework; XNA Framework)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 256 Мб ОЗУ
* примерное время установки 1 минут(а,ы)
Патчи:
* v Update 1
* v Update 2
* v Update 3
* v Update 4
* v Update 5
* v Update 6
* v Update 7
* v Update 8
* v Update 9
* v Update 10
* v Update 11
* v Update 12
* v Update 13
* v Update 14
* v Update 15
* v Update 16
* v Update 17
* v Update 18
* v Update 19
* v Update 20
* v Update 21
* v Update 22
* v Update 23
* v Update 24
* v 1.4.0.6.(Update 25)
DLC:
* Wizard's Survival Kit
* Vietnam
* Marshlands
* Nippon
* Final Frontier
* Frozen Lake
* Party Robes
* The Watchtower
* Gamer Bundle
Удалено:
* все языки кроме Русский и Английский - интерфейс, Русский и Немецкий - озвучка
Автор Repacka:
* Fenixx



--Язык интерфейса--
* запускаем игру идём в Options-Game-Language - и выбираем Русский или Английский интерфейс игры (по умолчанию Русский)


Repack обновлён - до версии 1.4.0.6.(Update 25) + вшиты 9 DLC.



Трекер:  [ 01-Ноя-2011 16:32 ]

  

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Nisstair

Подскажите, а ее можно запустить по сети без танцев вокруг гарны или стима?

Slim Jimm

поиграем

L

Repack обновлён - до версии 1.4.0.6.(Update 25) + вшиты 9 DLC.

Dragon21

так по сетке можно играть?

JIistik

Dragon21

Очень много мороки по запуску по сетке. Не стоит)

Хотите добавить комментарий к записи скачать торрент Magicka.Ну очень эпическая игра Magicka + 9 DLC.v 1.4.0.6

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